Getting close on the cover

I’m getting pretty close on the cover. At this point, I have all the texture work done, but I’m getting some weird artifacts in the mesh when I enable bump maps. To heck with it — I can fix those in Photoshop by merging the two selectively. Anyway, here are the two versions. (The artifacts aren’t so noticeable at this scale.)

Anyway, the formatting is almost done, and I’m really trying hard to get it all out the door by this coming Friday the 12th. It’s close enough to feel it, so I’m actually giving the date. We’ll see if I actually hit it.