More texture work

I had to redo some of the UV work. The tails and boxes came out all right, but the main hull was split right-left which was causing a problem and the wings were all skewed, so I switched which kind of UV default to use for those parts. I’ve left the grid lines on for now to show what I’m working with, but they’ll of course be gone in the final. I should be able to make more progress tomorrow, but for now I’m calling it a night.