UV Texture coordinates

It’s not much to look at, but I finally cracked the UV Texture problem I’ve been having, and that’s been the major holdup to completing the cover.

Each of those different colored bits represents a different part of the texture map, and now that I have the map, I can add all the little details. On the cover to Ships, I simply hand painted them on in postwork, but that was only possible (for me) because of the orientation of the ship. In this view, I really need to get them into the texture maps.

WHICH I CAN NOW DO!!!

So I really should have this out soon. Maybe not this week, but I’m pretty confident that it’ll be this month.

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